verynsa.blogg.se

Mtasa gui windows
Mtasa gui windows













This issue is almost guaranteed to happen when you join a server with a decent total download size for the first time I've got a pull request ready that will improve error messages (for now, only for internal HTTP servers), which you'll probably see in the timeline here in the next couple of minutes. (Note that if you do this, you should probably change the content of gui.lua so that it does not just pick up a valid script with a valid checksum.) You can also simulate an invalid checksum by simply changing "None" to "Read", which only allows other processes (like MTA) to read the file, but not write to it.

  • When you are done testing, in your PowerShell window, type $file.close() to close your handle to the file.
  • Start your server, start the freeroam resource if you've changed the defaults, and join the server.
  • Make sure you have 22 in your server config.
  • (You could could try to executing it again, assigning to a different variable name, and it should say that it can't open the file.) You don't need to type this command now, but just make sure you don't overwrite the $file variable by executing this command multiple times. Any request to open the file (by this process or another process) will fail until the file is closed.
  • Update the path to your own client resources folderĭeclines sharing of the current file.
  • Type $file = ::Open("C:\Users\qaisjp\Documents\mtasa-blue\Bin\mods\deathmatch\resources\freeroam\gui.lua", "Open", "Read", "None").
  • One easy to way to trigger the 00000 error message is by following these instructions: other such cases also show this), after which it also doesn't release the handle so it remains stuck and in use.

    mtasa gui windows

    Having a null MD5 string can indicate it opens a handle to the file that's about to be downloaded, but doesn't write the contents to it (due to being read/write locked. Idk if the file being stuck is a result of bad implementation (e.g download error > file remains in use and locked) or if the download error is a result of the file becoming stuck for some reason.Īnyways, servers using both internal and external HTTP are affected, so we're probably looking for a client downloader bug. I can tell the majority of occurences happens in this way - after which player is forced to restart MTA and can then completely download server resources, but in multiple runs. As in, with a decently sized DL, it's probably going to happen to some file. as in, near completion it will read/write lock a random file, which will remain stuck (and in use) until you restart MTA, even if you remain disconnected from anything for a while. This issue is almost guaranteed to happen when you join a server with a decent total download size for the first time.















    Mtasa gui windows